Static Rift

This game is played with a keyboard and mouse, or a controller. Open this link on a computer, or connect an Xbox or PlayStation controller to this device.

Touch controls aren't supported yet. With a controller: pair it, then press any button.

3D graphics couldn't start

Your browser didn't give the game access to 3D graphics (WebGL). Usually one of these fixes it:

  • Turn on hardware acceleration: in Chrome or Edge, Settings → System → "Use graphics acceleration when available", then restart the browser.
  • Update your browser, or try Chrome, Edge or Firefox.
  • Update your graphics drivers.

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Esc menu · hover abilities for detailsStart menu · left stick moves · right stick aims

Menu

Settings
🎮 Controller
Buttons can be changed under key bindings (the second column). Start pauses.
Mute key: M (change it under key bindings).

Victory

Waiting for the host: rematch or back to the lobby…

Static Rift

Arena prototype · first to 3 rounds ·
You've been invited to a match. Enter your name and press Join.
Host a lobby to play with friends: share the code, fill empty slots with bots.

Settings

🎮 Controller
Buttons can be changed under key bindings (the second column). Start pauses.
Mute key: M (change it under key bindings).

Account

Your level, unlocks, stats and match history are saved to your account, so they follow you to any browser or PC.
Creating an account is optional, and very much appreciated: we only save game data from signed-in players, and that data is how we balance the game. As a guest your progress stays in this browser only; signed in, it's saved on our server and follows you to any device.
Cloud accounts aren't connected yet. The game needs a Supabase project (see SUPABASE-SETUP.md). Until then you can play as a guest; your progress is kept in this browser and moves to your account when you sign up.

Open lobbies

Lobbies whose host opened them to anyone. Join one to fill a slot.
Hosting? Tick Open to anyone in your lobby and it shows up here.

Lobby

Code
VS

Patch notes

Quick survey

About a minute. Tap what fits; skip anything you're unsure about. This helps us balance the game more than you'd think.

⌁ Rift Climb board

You and your friends

Your best per champion

A global leaderboard comes with the server, once runs can be verified.

◈ Ranked Test season

Arena 2v2 · 3v3

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Duel 1v1

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Top players

Arena: sign in to see the ladder
Duel: sign in to see the ladder
Milestone titles: Wired 1400 · Charged 1600 · Overdrive 1800 · Riftbreaker 2100. Your first 5 games are placements. Leaving a match counts as a loss. Test season thank-you: everyone who reaches 1400 on either ladder gets skins for the season's two most-played champions.

🛡 Admin

🔒 Your data, with open cards

Creating an account is optional. You can play everything as a guest. An account is appreciated though: we only save game data from signed-in players, and that data is how we find what is too strong, too weak or broken.

As a guest

  • Your progress, unlocks and settings are saved only in this browser. We never receive them.
  • We don't log your matches. (Once our game server is live in December, it records each match's result for every player; guests without a name or account.)
  • Only if you choose to: bug reports and the survey are sent to us with technical details (browser, screen size, device type, game version, recent errors).
  • In an online match hosted by a signed-in player, that match's balance log includes your champion, stats and ping. Never your name.

With an account, we also save

  • Your email (only for signing in, never shown or shared) and your username.
  • Your progress, unlocks and match history, so they follow you to any device.
  • Balance logs from matches you host: champions, abilities, rounds and deaths, plus performance (frame rate, ping, connection type, device type). Players in these logs have no names.
  • Rift Climb runs: your champion, the upgrades you picked, and per floor how long it took, damage taken and what ended the run. We use it to tune the climb.
  • Bug reports and survey answers you send are linked to your account.
  • From the ranked test season (December): your ranked ratings and the match results our game server records.

What we never collect

  • Your real name, address or location. No advertising, no tracking cookies, no analytics companies. We never sell or share your data.

Good to know

  • Peer-to-peer matches: until our game server is live, online matches connect players' browsers directly, so the players in a match can technically see each other's IP address. If that bothers you, play with friends for now. With the game server this goes away.
  • Our hosting providers (Netlify for the site, Supabase for accounts) keep standard technical logs, such as IP addresses, for security. We don't use them.
  • Delete your data: while signed in, send a report of the type Suggestion saying "delete my account", and we will remove your account and everything tied to it.

Quests

Progress from Quick Play matches against other players

Daily

Weekly

Weekly Cred rewards switch on with the server update; until then they give XP.

Floor cleared

Pick an upgrade for the rest of the run (or press 1, 2, 3)

Report a bug or send feedback

Store

◈ 0 Cred
Fair play promise: everything that affects a match is earned by playing. Money buys looks and time, never power. No loot boxes, no countdown pressure, prices always shown in euros too. Cred can also be earned every week from weekly quests.

Key bindings

Click a slot, then press a key or mouse button. Esc cancels, Backspace clears the slot. Esc always opens the menu.

Waiting for an opponent

Send your friend the code or the link.
Still connecting? A firewall or router may be blocking the direct connection. Check that the code is right, that the host is on the waiting screen, or try another network (a phone hotspot is a quick test).